CLOVER MEADOW GAMES: PRESS FACT SHEET ====================================== Small games, grown with care. Clover Meadow Games is a tiny independent studio making small, sharp, replayable games: complete titles built around a single clear idea, tuned until they shine. Both debut games are built in Godot 4.7. Studio Clover Meadow Games Based Independent studio Titles Kyle Coral, Kyle Crusader Debut Kyle Coral: Steam Next Fest, October 2026 · Kyle Crusader: 2027 Web https://clovermeadowgames.com Press contact hello@clovermeadowgames.com KYLE CORAL ---------- A calm underwater cave-dive adventure. Kyle dives a freshly-generated cave each level, where air, not a timer, is the only survival constraint: reach the exit before his air runs out, refilling at air pockets on the way down. Accessible and relaxing on the surface, quietly tense the deeper you go. Built by a dad and his two sons, and forgiving on purpose. Genre Underwater cave-dive adventure · exploration Platforms Windows, macOS, Linux (Steam; Steam Deck supported); itch.io playtest Release 2026, debuting at Steam Next Fest, October 2026 Price TBA · a demo is planned Engine Godot 4.7 (GDScript, Forward+), rendered at 640×360 Features 20 levels across 5 biomes with a boss at each boundary · air-management dives · largely procedural, code-drawn visuals KYLE CRUSADER ------------- A top-down arena survivor / pixel-heaven roguelite in a dark-fantasy dungeon. Survive the horde: auto-attack through waves of dungeon horrors, collect XP, and forge a broken build from thirty weapons, each with a devastating evolution, before The Devourer and the Hollow Warden arrive. A fast, data-driven arena survivor with a taut fifteen-minute run. Genre Arena survivor · pixel-heaven · action roguelite Platforms Windows, macOS, Linux (Steam; Steam Deck supported) Release 2027 (its own Steam Next Fest, TBA) Price TBA · a demo is planned Engine Godot 4.7 (GDScript, Forward+) Features 30 weapons across 15 evolution lines · 4 playable survivors · 17 enemy types + 2 bosses · a Cursed-Altar risk/reward · a 15-minute run that ramps to a two-boss finale ASSETS IN THIS KIT ------------------ logo/ Studio logo (SVG), mark (SVG), and app icons (PNG, 32–512px) social/ Social / OG cards (JPG, 1200×630) screenshots/ Real gameplay stills per game (WebP + AVIF) fact-sheet.txt This document More on the web: https://clovermeadowgames.com/press/ Need something not here, a build, a review copy, or a specific asset? Email hello@clovermeadowgames.com.