Press kit
Everything you need to cover Clover Meadow Games and our two debut titles, Kyle Crusader and Kyle Coral, both arriving at Steam Next Fest, October 2026. Need something not here — a build, a review copy, a specific asset? Email hello@clovermeadowgames.com.
The studio
Clover Meadow Games is a tiny independent studio making small, sharp, replayable games — complete titles built around a single clear idea, tuned until they shine. Both debut games are built in Godot 4.7.
| Studio | Clover Meadow Games |
|---|---|
| Based | Independent studio |
| Titles | Kyle Crusader, Kyle Coral |
| Debut | Steam Next Fest — October 2026 |
| Web | clovermeadowgames.com |
| Press contact | hello@clovermeadowgames.com |
Kyle Crusader
A top-down arena survivor / bullet-heaven roguelite in a dark-fantasy dungeon. Survive the horde: auto-attack through waves of dungeon horrors, collect XP, and forge a broken build from thirty weapons — each with a devastating evolution — before The Devourer and the Hollow Warden arrive. A fast, data-driven arena survivor with a taut fifteen-minute run.
| Genre | Arena survivor · bullet-heaven · action roguelite |
|---|---|
| Platforms | Windows, macOS, Linux (Steam; Steam Deck supported) |
| Release | 2026 — debuting at Steam Next Fest, October 2026 |
| Price | TBA · a demo is planned |
| Engine | Godot 4.7 (GDScript, Forward+) |
| Features | 30 weapons across 15 evolution lines · 4 playable survivors · 17 enemy types + 2 bosses · risk/reward curses & a Cursed-Altar devil's bargain · a 15-minute run that ramps to a two-boss finale |
Kyle Coral
A calm underwater cave-dive adventure. Kyle dives a procedurally-generated cave each level, where air — not a timer — is the only survival constraint: reach the exit before the tank runs out, refilling at air pockets on the way down. Accessible and relaxing on the surface, quietly tense the deeper you go.
| Genre | Underwater cave-dive adventure · exploration |
|---|---|
| Platforms | Windows, macOS, Linux (Steam; Steam Deck supported); itch.io playtest |
| Release | 2026 — debuting at Steam Next Fest, October 2026 |
| Price | TBA · a demo is planned |
| Engine | Godot 4.7 (GDScript, Forward+), rendered at 640×360 |
| Features | 20 levels across 5 biomes with a boss at each boundary · air-management dives, no level timer · a hidden Sunken Ship bonus dive, dubloon currency & a Black Market · largely procedural, code-drawn visuals |
Screenshots — Kyle Coral
Real gameplay, one per biome.
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The Shallows -
Kelp Forest -
The Deep Blue -
Sunken Ruins -
The Abyss
Screenshots — Kyle Crusader
Real gameplay from a mid-run arena. More on the way.
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The Arena
Logo & brand
High-resolution screenshots, capsule art, and a full asset bundle are available on request — email hello@clovermeadowgames.com.