Press kit
Everything you need to cover Clover Meadow Games and our two debut titles.Kyle Coral arrives atSteam Next Fest, October 2026, withKyle Crusader in 2027. Need something not here, like a build, a review copy, or a specific asset? Emailhello@clovermeadowgames.com.
Logos and app icons, social cards, gameplay screenshots for both games, Kyle Coral GIFs, and the fact sheet, everything on this page, in one archive.
The studio
Clover Meadow Games is a tiny independent studio making small, sharp, replayable games: complete titles built around a single clear idea, tuned until they shine. Both debut games are built in Godot 4.7.
| Studio | Clover Meadow Games |
|---|---|
| Based | Independent studio |
| Titles | Kyle Coral, Kyle Crusader |
| Debut | Kyle Coral: Steam Next Fest, October 2026 · Kyle Crusader: 2027 |
| Web | clovermeadowgames.com |
| Press contact | hello@clovermeadowgames.com |
Kyle Coral
A calm underwater cave-dive adventure. Kyle dives a freshly-generated cave each level, where air, not a timer, is the only survival constraint: reach the exit before his air runs out, refilling at air pockets on the way down. Accessible and relaxing on the surface, quietly tense the deeper you go.
| Genre | Underwater cave-dive adventure · exploration |
|---|---|
| Platforms | Windows, macOS, Linux (Steam; Steam Deck targeted); itch.io playtest |
| Release | 2026, debuting at Steam Next Fest, October 2026 |
| Price | $9.99 · free demo at Steam Next Fest, Oct 19 to 26 |
| Engine | Godot 4.7 (GDScript, Forward+), rendered at 640×360 |
| Features | 20 levels across 5 biomes with a boss at each boundary past the Shallows · air-management dives · largely procedural, code-drawn visuals |
Screenshots
Real gameplay, one per biome.

The Shallows 
Kelp Forest 
The Deep Blue 
Sunken Ruins 
The Abyss
- All Kyle Coral screenshots (ZIP)
- Kyle Coral trailer (1080p MP4)
- All Kyle Coral GIFs (ZIP): Cathedral, Shoal, Giant Moray, Deep Blue, Abyss. Short silent loops, 540px.
Kyle Crusader
A top-down arena survivor / pixel-heaven roguelite in a dark-fantasy dungeon. Survive the horde: auto-attack through waves of dungeon horrors, collect XP, and forge a broken build from thirty weapons, each with a devastating evolution, before The Devourer and the Hollow Warden arrive. A fast, data-driven arena survivor with a taut fifteen-minute run.
| Genre | Arena survivor · pixel-heaven · action roguelite |
|---|---|
| Platforms | Windows, macOS, Linux (Steam; Steam Deck supported) |
| Release | 2027 (its own Steam Next Fest, TBA) |
| Price | TBA · a demo is planned |
| Engine | Godot 4.7 (GDScript, Forward+) |
| Features | 30 weapons across 15 evolution lines · 4 playable survivors · 17 enemy types + 2 bosses · a Cursed-Altar risk/reward · a 15-minute run that ramps to a two-boss finale |
Screenshots
Real gameplay from a mid-run arena. More on the way.

The Arena
Logo & brand
Everything above is bundled in thefull press kit (ZIP). Need a capsule, a build, or a review copy? Emailhello@clovermeadowgames.com.