☘️ Clover Meadow Games — back to site

Press kit

Everything you need to cover Clover Meadow Games and our two debut titles, Kyle Crusader and Kyle Coral, both arriving at Steam Next Fest, October 2026. Need something not here — a build, a review copy, a specific asset? Email hello@clovermeadowgames.com.

The studio

Clover Meadow Games is a tiny independent studio making small, sharp, replayable games — complete titles built around a single clear idea, tuned until they shine. Both debut games are built in Godot 4.7.

Studio Clover Meadow Games
Based Independent studio
Titles Kyle Crusader, Kyle Coral
Debut Steam Next Fest — October 2026
Web clovermeadowgames.com
Press contact hello@clovermeadowgames.com

Kyle Crusader

A top-down arena survivor / bullet-heaven roguelite in a dark-fantasy dungeon. Survive the horde: auto-attack through waves of dungeon horrors, collect XP, and forge a broken build from thirty weapons — each with a devastating evolution — before The Devourer and the Hollow Warden arrive. A fast, data-driven arena survivor with a taut fifteen-minute run.

Genre Arena survivor · bullet-heaven · action roguelite
Platforms Windows, macOS, Linux (Steam; Steam Deck supported)
Release 2026 — debuting at Steam Next Fest, October 2026
Price TBA · a demo is planned
Engine Godot 4.7 (GDScript, Forward+)
Features 30 weapons across 15 evolution lines · 4 playable survivors · 17 enemy types + 2 bosses · risk/reward curses & a Cursed-Altar devil's bargain · a 15-minute run that ramps to a two-boss finale

Kyle Coral

A calm underwater cave-dive adventure. Kyle dives a procedurally-generated cave each level, where air — not a timer — is the only survival constraint: reach the exit before the tank runs out, refilling at air pockets on the way down. Accessible and relaxing on the surface, quietly tense the deeper you go.

Genre Underwater cave-dive adventure · exploration
Platforms Windows, macOS, Linux (Steam; Steam Deck supported); itch.io playtest
Release 2026 — debuting at Steam Next Fest, October 2026
Price TBA · a demo is planned
Engine Godot 4.7 (GDScript, Forward+), rendered at 640×360
Features 20 levels across 5 biomes with a boss at each boundary · air-management dives, no level timer · a hidden Sunken Ship bonus dive, dubloon currency & a Black Market · largely procedural, code-drawn visuals

Screenshots — Kyle Coral

Real gameplay, one per biome.

Screenshots — Kyle Crusader

Real gameplay from a mid-run arena. More on the way.

Logo & brand

High-resolution screenshots, capsule art, and a full asset bundle are available on request — email hello@clovermeadowgames.com.